![]() ![]() Same problem exists with Cartographer they provide almost the same happiness as the Doctor from the high middle ages but cost a lot more. So the question remains why should I even bother building a Cooperage? ![]() That's just the numbers, a farm benefits more from motivations by other players then Cooperage due to size and are more easy to fit on the edges so they are even more beneficial then just looking at pure numbers. In 8 days I will almost need to upgrade my Cooperage to Breweries instead so why build them in the first place? Why not just invest all that 305k gold in forge points instead and research Breweries? This means it will take me 207h or more then 8 days to break even after upgrading my farms. To upgrade for example 3 farms to 5 Cooperage (they take up the same space in your city) I have to pay a whooping 305k gold and 54k supplies, that will increase my supply production from 2190/h to 2450/h. Late Middle Ages: Brewery: 44,44 production/square ![]() Late Middle Ages: Cooperage: 40,83 production/square High Middle Ages: Farm: 36,5 production/square So I just did some maths on the Late middle age culture and production building and found out that they are way below the curve from earlier ages and really not worth bothering with. ![]()
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